Fausto's designs include custom made objects and machines, tailored to meet specific aesthetic and production needs, driving the director work towards a non-theatrical and unique space.
Creative Coding and Research are used as prototyping and designing tools. They provide solid starting points to develop skill sets, explore concepts, and feed broader designing ideas.
Interface for Live Control and Manipulation of Lighting Clusters (2018)
These are screenshots of an interface for a software I have developed to control clusters of lighting and other scenic effects.
This custom made software generates live video content, which is then mapped to lighting fixtures across the stage. producing unique effects with great dynamic range; from on-your-face digital type-of-look, all the way to subtle, minimal and organic.
Different and specific versions of this software were then used and integrated in the lighting design of Obscene Madame D (2018) and the NightLine (2018)
Ear Training App (2018)
This is a screenshot for an app I have developed for personal use. This app generates and play notes in different major scale modes, changing root note every two rounds, or anytime desired.
The purpose of this app is ear training and scales recognition for musicians. This app can be connected to any digital work station (like Ableton Live, Logic etc..) or any physical MIDI instrument (like keyboards, synth and so on ...)
This interface was intentionally kept to minimal, and similar to a typewriter document, with letters typed with uneven pressure, and some ink traces. The main scope of this app is focussed around the sound that it generates, and having a specific or over-refined look became secondary.
Prototypes ideas for a CD cover (2018)
The content of these compositions is generated by the words used in emails exchanged by the band members. The more recurrent a word is, the larger the rectangle containing that word is.
Modern music bands workflow often revolves around digital platforms, like shared Dropbox folders, Google Drive spreadsheets, shared calendars, and often relies on emails for both creative and production purposes. These digital platforms can become vital tools, and an integral part of the band creative process.
Further refinements to this idea will include a code implementation to omit certain prepositions and articles, in order to let more significant words to come to the surface.
Depth Camera (2018)
As part of my research, I have started investigating different uses and potentiality of a depth camera.
The depth camera is a device that is able to read bodies or objects, in relation to the physical position they occupy, regardless of the amount or type of light used on the subject itself.
For this research I have designed an app that can receive depth data from the camera, and manipulate in real time several key parameters such as shifting the distance of the depth to be read, and altering the depth of field itself.
The result is an highly engaging and inspiring platform for the performer, offering a unique and captivating aesthetic.
Choreographers and Performers: Alan Schacher, WeiZen Ho
AFTRS Advanced Lighting Skills Course (2018)
These stills were taken during a 3 days intensive course at AFTRS on lighting for camera.
Each day we were lighting several different scenes, covering a wide range of styles and techniques. Taking turns, each person attending the workshop had the chance to lead the lighting set up, seeking feedback and inputs from the rest of the group. The workshop was conducted by director of photography Steve Arnold.
Prototyping Shadow Places (2017)
First round of tests for Shadow Places, a large outdoor installation exhibiting video and textile art works, performances and lighting installations.
Part of these tests where aimed to find solutions on how to disguise the lighting source while achieving the desired look.
Black and White Photography (2017)
These photos are part of a larger collection of stills that were taken on film, then developed in a darkroom, experimenting on several different stages of the process.
Interactive Lighting Control (2017)
This is the initial draft for an interactive lighting control over a cluster of lights.
This draft was then fully developed and used in 2017 for as prototyping, testing, and a lighting research tool. This initial prototype was subsequently fully developed and used for the design and plotting of Obscene Madame D and The NightLine in 2018.
Animated Textures (2017)
Digital Textures created with coding softwares.
Self Portraits (2017)
Some of the self portraits created while experimenting on live camera and lighting manipulation.
Research Material (2016)
Exploring custom lighting textures & materials overlay
Research Material (2015)
Overlaying materials, custom gobos and textures